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When i'm coding i'll try to be on IRC: #craftinspace on irc.chatnet.org

Wednesday 28 March 2012

Tonights progress

I took a few hours to clean up some bugs.

First, was to remove the option to delete a game, if no saved games exist (obvious bug!).

Next, I cleaned up the inventory screen code. Gives the inventory screen around 60fps now. Crafting is very fast to identify the input items and decide which output item to craft.

Also, the XML based crafting blueprints are really good. Just make a new one, or copy an existing one and make the changes manually. Restart the game, and the new crafting blueprint is available. Very easy for modding!! It will be updated to allow for properties of the item to be read into the game too. Take that later on in the alpha stage.

I'll keep working on the crafting code for a while, as it will be an important game mechanic. Crafting works, but some code is still needed to make it more enjoyable to work with.

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