I noticed that comments were not possible for anonymous viewers. That's changed now.
Feel free to post comments without needing to be registered, or logged in.

When i'm coding i'll try to be on IRC: #craftinspace on irc.chatnet.org

Wednesday 15 February 2012

Inventory screen

Heres what the inventory screen looks like so far:


It's dark because the inventory screen is on top of the main game screen. When that happens, the game screen darkens so it's easier to see the inventory screen. I don't pause the game in the background, so its still possible for enemies to attack!

I've laid it out similar to Minecraft, so that crafting will have the same type of feel to it. This screenshot shows the 'X' cursor, that is moved around to select each of the blocks and for picking and dropping items between slots.

The code is already added for highlighting each slot, with supported code too. All I need to do now, is get some nice textures ready for the blocks in the game so far, and connect it to the persistence code (load/save stuff).

Once this is done, I should have a version ready that can be called "creative" mode :) I think a week from now. Let's see how it goes.....

No comments:

Post a Comment