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When i'm coding i'll try to be on IRC: #craftinspace on irc.chatnet.org

Tuesday 27 March 2012

Progress

After the weekend, and yesterday evening, the following have been added:

1. Crafting framework (more on this below)
2. Mobs, animating with rigging
3. Inventory controller
4. World item controller

Crafting framework
This is based on blueprints. A blueprint is a plain XML file, with predefined nodes. It will allow anyone to easily add in new crafting items even if they are not part of the original game. So far, it allows for new game blocks to be created.

Once there are some decent gameplay entities (mobs) moving around in the game with some simple A-star algorithm or other pathfinding AI, I'll try to create a video and post it on this blog.

Not many screenshots lately I know. That's partly because the coding has been more of game engine changes, than anything related to graphics.

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