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When i'm coding i'll try to be on IRC: #craftinspace on irc.chatnet.org

Wednesday 28 March 2012

Inventory Screen again

Heres an image showing the current status of the inventory screen:


I'll explain what is shown here.

The "058" in the top left corner is just a Frame Counter that i'm using during development and testing. It will be removed from the game.

Crafting Input
This is the 3x3 window where blocks and items are placed in a pattern. Depending on the blocks and pattern, an item can be crafted. There are many different blueprints which the game itself could use. As explained in an earlier blog post here, these crafting blueprints can be created by users too, for modding purposes.

Output
This is where the crafted item will appear to be picked up. In this image, you can see that there are 10 iron blocks created. These can be picked up and placed in the inventory or hot bar.

Inventory
There are 27 slots to use in the inventory. Each slot, as well as the hot bar, can hold 99 items or blocks. I might increase this to a much higher number later on, as actually it makes no difference in the code. Its more of a limit that should be used as part of the gameplay.

Hotbar
This is an exact copy of the hot bar that is shown and used during the game. The numbers underneath show the number keys that can be used during the game, to directly select that hot bar slot. It makes it easier to see them here, when loading items or blocks into the hot bar for later use.

The four squares on the right are part of the gameplay. I don't want to explain those at the moment, but they are planned as important parts of the game too. More details on that, and the actual gameplay once the v0.1 alpha is released.

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