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When i'm coding i'll try to be on IRC: #craftinspace on irc.chatnet.org

Monday 13 February 2012

progress update

So,

The game has the following parts at the moment:

Graphics:
voxel 3d block terrain
highlights block to dig/place
sky with galaxy images and stars
fog
some nice moon rock textures
transparent water
sound for digging
background music
head movement

Lighting:
Ambient Occlusion
Sky/Space has gradients
Blocks can emit light
Overcast lighting/shadows (blocks under blocks are darker, for example caves, or overhangs/cliffs)

GUI:
start screen
loading screen
pause screen
inventory screen
hud with hotbar - 9 slots

Mobs:
Flying mobs
Mobs chase player
Mobs patrol

Blocks:
Falling blocks

I've also got the persistence (load/save) code in place but it's not active. The world regeneration is fully thread based now, and runs at ease around 60fps.

All the code is running fine on PC, and is compatible with XBOX360.

Screenshots coming soon :)

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