Check this screenshot from the game:
It's difficult to see what going on here, i'll try to explain. In an upcoming post, I'll make a video so that you can see the movement of these creatures.
Creatures are wandering. With regards to AI, they have no set behavior or complex state. There isn't anything that they have to respond to. Animation is wandering also. Combat or any other animation isn't being addressed.
The code is currently unoptimized, but still able to have 50 creatures wandering around without severe drops in FPS.
Very, very promising.....
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