Since late Friday evening, multiplayer support has been updated.
It is possible to connect multiple clients together now, and any of the clients can add/remove blocks in the shared world. This has been tested across the internet, so it's not restricted to local networks.
There has also been a few screens added into the main menus, which allow selection of known servers, as well as add/delete servers.
Also, there is a chat function now in multiplayer. Players can use the internal chat function to send text messages to the server, which everyone can read. There is no private/direct IM between players yet. That will be added once login details are added soon.
I'll get some screenshots onto the blog, and possibly a small video showing the multiplayer support in action.
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